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Lord of magic window mode
Lord of magic window mode













lord of magic window mode

With Balkoth free, the temples are overrun with the power of Darkness, and the land begs for a savior to return it to its former glory. If you have any doubts, check out the demo we ran last issue. Apart from that though, it's still a decent strategy game. The presentation could be better the characters would benefit from a graphical facelift and the battle sounds soon become repetitive. This game is more strategic and I constantly took advantage of the pause button to see what was going on. Unlike C&C though, you can't just select everyone and charge.

lord of magic window mode lord of magic window mode

The combat, however, is in real time, and I found myself fighting for my life on the first turn. All this takes place in a turn-based environment and although it's quite enjoyable, the delay while you hang around waiting for the computer to take its turn can prove somewhat frustrating. You have to research spells, explore the lands and build up allegiances with other players and so forth. But there's a lot more for the player to do than just produce several units as you would in say, WarCraft. Once you've liberated your hometown and built a multitude of structures, be it a thiefs guild or a military barracks, it's time to muster up an army. In this respect, it's not unlike Dungeons And Dragons. You start the game with one of eight different races (life, death, order, chaos etc), and then choose your class (warrior, thief or mage). Slerra's Latest Strategy Game Is basically the third in the Lords series, and in common with its companions it takes turn-based strategy and mixes it with real-time combat.















Lord of magic window mode